Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+4 votes
Probably a very novice question but....In the Cube game - Surely the emitter should be able to be filtered down (using the cone attenuation) when it's directly (180 degrees) behind the player? I can't seem to get any difference between the sound of the emitter facing it and the sound of the emitter with it directly behind. Admittedly the difference in sound would be minimal but there would / should be a difference.

How? Thanks.
in General Discussion by Marley C. (170 points)
Same for me ...

1 Answer

0 votes
 
Best answer
Just learned this! The emitter is actually facing up (or was it down?). Anyway, the only way to hear the cone is to press E to go into Edit mode then ghosting above and below it.
by Cameron B. (500 points)
selected by Marley C.
Fantastic, nicely figured out. Thank you!
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