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Anyone have experience installing Oculus Spatialiser with Wwise into Unity?

The default Spatialiser Unity integration uses Unity's Audio Sources, but obviously I'd like to use the AkObjects instead.

There's a bit in the spatialiser integration docs about cutting and pasting some code from a .h file into the Wwise intialisation code.

However that's C++ not C#. So not sure what the best place to integrate it is. I could try rewriting the C++ to C# but would take some time and perhaps not even necessary? I'm an experienced dev, but new to Wwise and trying to learn quickly :)

Many thanks

Tom
Tom S. (120 ポイント) General Discussion

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