Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
This is a really cool feature, especially combined with the StartProfilerCapture(...) call! It works great in Unity Editor, but when I try to build to an iOS device, I get "AK ERROR: Cannot open file." In Editor, it saves both files to the StreamingAssets/GeneratedSoundBanks/Mac/ folder which I'm guessing is not writable on iOS. And if I try to specify a different directory, like Application.persistentDataPath I just get an AK_FAIL result from the Start calls.

Am I missing something? This would be super helpful for QA!

Thanks!
~RJ
related to an answer for: Capturing audio output from Wwise
in General Discussion by @RJMattingly (200 points)

1 Answer

0 votes
I'm also curious about this.
by Alexander H. (300 points)
...