It seems nearly every time we stop our game while it's running Unity crashes. In the Unity editor there isn't any kind of log containing the reason for the crash, however quitting a build results in the same crash and provides a log that states
"AkSoundEngine.dll caused an Access Violation (0xc0000005)
in module AkSoundEngine.dll at 0033:65ed2a8a."
I'm not sure what's causing this, everything in game seems to be working fine. We're not getting any errors related to Wwise and everything initializes and runs without issue.