*bangs head on desk*
OF course! Thanks.
Just a quick one though: is this also a requirement if you set up auxsends in code? I would prefer to handle the environment this way, but I couldn't get it to work at all (even for the body)
heres the code I used (obvs not all of it is here, I have a system that switches depending on what environment is active)
GameManager.CurrentArea whichArea;
whichArea = GameManager.instance.currentArea;
AkAuxSendArray aEnvs = new AkAuxSendArray(1);
aEnvs.Add(AkSoundEngine.GetIDFromString("HubAux"), 1.0f);
AKRESULT res = AkSoundEngine.SetGameObjectAuxSendValues(in_gameObjectID, aEnvs, 3);
I notice that the GO does show up in the profiler as registered, but as soon as the player makes any interaction, it just disappears. Is this call meant to be in Update maybe?