커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

빠르고 정확한 답변을 얻으려면 질문을 올릴 때 다음 팁을 참고하세요.

  • 구체적인 내용을 적어주세요: 무엇을 하려는지, 혹은 어떤 특정 문제에 부딪혔는지 설명하세요.
  • 핵심 정보를 포함하세요: Wwise와 게임 엔진 버전, 운영체제 등 관련 정보를 함께 제공하세요.
  • 시도한 방법들을 알려주세요: 문제 해결을 위해 이미 어떤 단계를 시도해봤는지 설명해주세요.
  • 객관적인 사실에 초점을 맞추세요: 문제의 기술적 사실을 중심으로 설명하세요. 문제에 집중할수록 다른 사람들이 더 빠르게 해결책을 찾을 수 있습니다.

+3 투표
Hi,

I'm having an issue with tutorial lesson 6, wherein the music will not play at all. All other elements completed in the lesson work as expected, such as reverb zones etc, but no music.  Everything seems to be in order and all events added to the sound bank, correct platform selected, and correct location selected for the sound bank. So i'm out of ideas.

As always, any help greatly appreciated.

Platform - Mac

Wwise version - Latest

 

Thanks,

Peter
General Discussion Peter M. (250 포인트) 로 부터
I noticed when I run the Cube and connect to the profiler It displays the call “Deprecated call: music fanatic/03_fanatic-tranquility.ogg”  and since the  source sfx that the DCP_Music event is calling for is named “cubetrak.wav”  I thought this might be the problem.  If so how would i go about changing that?  thanks!
After some trial and error I figured a workaround by changing the event for the main theme (heartbeat also) to Map_load, so they both trigger on start as they should. And I've realised the "Deprecated call" is for other levels and their respective music.  However i'm not getting the DCP_Music hook in the profiler when running the cube, and getting "AK Error: Cannot open file: base.bnk"  and "AK Error: Bank Load Failed
"  messages every time.
Same here. Mac, no music in any of the CRAS lessons.
Thanks for confirming its not just me. I should mention for anyone having the same problem and reading this that I've noticed my workaround for the problem has its downsides.

The "Map_load" event triggers the sound over and over (doesn't reset each time you load a new level) This is fine for one shot sounds, but for music and continuous looping sounds  that trigger on startup it doesn't work, as each time you load a level another instance of the sound will trigger over the top of the previous one.
My post above was made before I finished the lessons...so I was at about #5 at that time. When I ran Cube after Lesson 8, and loaded the correct level (Single Player: DCP_the_core/enter) the music appeared to be working correctly.

1 답변

0 투표
Hi anyone who is looking for an idea I got the music to start using the Spawn_Player event rather than DCP_Music. I used Death_Player event to then stop it or else it will keep playing new instances of itself everytime your respawn. i don't know if this will cause weird stuff to happen in multiplayer or other maps with enemies but it works fine in the minimap test area.
jac g. (260 포인트) 로 부터
...