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0 votes
Hi.

Is there a way to kill a voice when it reaches its attenuation limit? When I use "Start All Ambient Sounds", in a level Blueprint, I would love to if the sounds voices and streams, gets killed when exciting the attenuation.

I've been using Wwise Performance Monitor and all ambient voices/streams are running, though I've left their attenuation and everything is dead quiet..

Have I missed something important here?

Thanks.

I think I solved the issue with VVB kill voice and offset priority -5

David Eisler

Arrowhead Game Studios
in General Discussion by David E. (100 points)

1 Answer

0 votes
You should set the volume threthold in project setting.e,g -50dB. then set the ambient sound into virtual voice,in the advanced setting tab.

When the sound volume is lower than -50dB, the voice will be put into virtual voice,when the volume is higher than -50dB,the sound will be put back from virtual voice into physical voice.

Regarding, I think you can not kill them,because you killed them,when you get inside the attenuation,you have to play them again.

HongTao Wang

YingPei Games
by HongTao (280 points)
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