Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
Hello,

We are experiencing a crash when Wwise is initialized at launch when we use GCC 5.1.1 and 5.2. However, everything runs smoothly with 4.9. We are using the latest version of the SDK (2015.1.2-build-5457).
in General Discussion by Alexandre Z. (100 points)
Any info about that? It's really important for us.

1 Answer

0 votes
Can you give us more details on your setup? Are you using your own game engine or are you using Unity or Unreal? What platform are you compiling for, and what is the machine setup you are compiling on?
by Benoit S. (Audiokinetic) (16.0k points)
We use our own game engine. The crash occurred on Ubuntu 14.04 LTS and Fedora 22. As I said, it worked with GCC 4.9.2 and it does not with GCC 5.1.1 and above.
Can you post the call stack from when the segfault happens?
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