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how assign different reverbs for different rooms?

0 votes
Hello! I'm learning wwise while I develop a game. Game has hallways that lead to labs. I want to assign different reverb effects for hallways and rooms. What's the best way to do that? Only way I know is create an actor mixer for each kind of room, assign a reverb and attach to the mixer all the sounds, but It looks wrong to duplicate or triplicate all the sound instances (one for each type of room). Is there any way to apply the needed reverb to the Master Bus through Event-States?

Any help will be appreciated.
asked Oct 9, 2015 in General Discussion by M.Bruno R. (300 points)

1 Answer

0 votes
You should look into Game-defined auxiliary sends. More info in the documentation here: https://www.audiokinetic.com/library/2015.1.2_5457/?source=SDK&id=concept__environments.html
answered Oct 14, 2015 by Benoit S. (Audiokinetic) (16,020 points)
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