Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hello! I'm working in Unity 5. Here's the situation:

I have an object that the player walks through to trigger an event. However, I want the source of that event's audio to come from a different object. I also have some distance RTPCs that I wish to link to that other object.

I only know how to make audio come from its event trigger, not how to separate the two.

Basically, I guess, my question is: How do I attach an RTPC to an object that's not triggering an event?
in General Discussion by Noah F. (100 points)

Please sign-in or register to answer this question.

...