Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
I've tried using the RTPC Velocity on volume and pitch of different sounds, but they are not altered in game when the boy is moving at different speeds.

 

Am I misunderstanding what this RTPC actually does?
in General Discussion by James D. (100 points)

1 Answer

+1 vote

Hi James, 

The RTPC_VELOCITY game parameter should work. Couple of things to check:

  1. RTPC_VELOCITY game parameter values are updated on the 'Boy' game object. If the sounds that you've attached RTPC curves are not triggered from the 'Boy' game object, nothing will happen (you'll get the default game parameter value). 
  2. Similarly, if you've attached the RTPC on a global audio object like a bus, it will also not be updated.
  3. It could also be related with the SoundBank generation. I suggest you look at this answer: https://www.audiokinetic.com/qa/189/limbo-sound-bank-not-updating

Hope this helps, 

Simon 

by Simon A. (Audiokinetic) (3.6k points)
Ah, so it's tied to everything within the Boy event. Thanks!
hi,
can i use the RTPC_VELOCITY for modify a Switch ?
...