커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

빠르고 정확한 답변을 얻으려면 질문을 올릴 때 다음 팁을 참고하세요.

  • 구체적인 내용을 적어주세요: 무엇을 하려는지, 혹은 어떤 특정 문제에 부딪혔는지 설명하세요.
  • 핵심 정보를 포함하세요: Wwise와 게임 엔진 버전, 운영체제 등 관련 정보를 함께 제공하세요.
  • 시도한 방법들을 알려주세요: 문제 해결을 위해 이미 어떤 단계를 시도해봤는지 설명해주세요.
  • 객관적인 사실에 초점을 맞추세요: 문제의 기술적 사실을 중심으로 설명하세요. 문제에 집중할수록 다른 사람들이 더 빠르게 해결책을 찾을 수 있습니다.

+1 투표
We develop a multi-platform game running on PC, Mac, iOS and Android. Everything went fine and the game is already on QA stage. We initialize managers with default values like it was proposed in SDK Help.

On different devices we get voice starvation from time to time, but it haven't caused any problems that can be heard. The great problems occurred on old iPhone 4: we're constantly getting voice and source starvations. Source starvation warnings are followed by the same numbers 834851406 and 172208868 repeatedly. It makes game sounds to interrupt and somehow get in a sort of queue to play a bit later when computing hardware isn't so highly loaded. If I manually deactivate some of game system like animations or part of drawing pipeline, the situation gets better and sounds play fine when the events sent.

So I came to conclusion that these problems are caused by overloaded hardware. I think we can drop down some processor time for other game systems in order to give Wwise more time to do its' work. But how do I raise threads priorities for Wwise? Or, maybe, we have some facilities to synchronize with wwise system in order to make the main thread to wait for wwise threads rendering sound?

What are other suggestions for our situation? I see a lot of settings passed to managers during initializing. But I found documentation, provided in SDK help, insufficient for understand all of them.

What is a meaning of voice and source starvations?

We use Wwise 2014.1.3 SDK build 5219. The game is running on our own engine based on old PopCup engine. If I missed some crucial data, please ask for it and I'll provide what's needed.

 

Thanks in advance.
General Discussion Sergey B. (160 포인트) 로 부터
수정 Sergey B. 로 부터

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