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0 投票
I have created a GameObject with AkGameObj,BoxCollider and Rigidbody.And also a GameObject with AkEnvironment(with a Aux Bus applying the Cathedrals/Holy effect),BoxCollider(is trigger) and Rigidbody.

When the AkGameObj moves into the AkEnvironment, it's supposed that the sound of this AkGameObj will have a Cathedral/Holy effect.But it doesn't work.

When I linked the application with the Wwise Profiler.It shows that when AkGameObj moved into the AkEnvironment,the Aux Bus appeared in "Game-defined Sends" tab,but didn't appear in "Busses" tab on posting sound event.

Did I do something wrong, or have some missunderstanding of the AkEnvironment?
分类:General Discussion | 用户: Yan G. (170 分)

1个回答

0 投票
 
已采纳
I have sovled this problem my self.

In the Actor-Mixer setting panel,the "Use Game-Defined Auxiliary Sends" should be checked to activate the reverb FX with AkEnvironment.
用户: Yan G. (170 分)
采纳于 用户:Noemie P. (Audiokinetic)
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