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3D sounds attached to Animations in UE4

0 votes
Hi,

Apologies if the answer to this is documented somewhere as I am just starting out. I am running into an issue when using AKEvent Notifies in UE4's animations. If my sound is 2D, the sounds will play fine, but if they are 3D, I am unable to hear them. I have tried with and without an Attach Name, but I still cannot hear anything, and I have made sure my attenuation is large enough that I would hear something. Is there some sort of primer on this subject?

 

Thanks!
asked Dec 27, 2015 in General Discussion by Brennan A. (120 points)

1 Answer

+1 vote
I suggest using the Game Object profiler (F12 view in Wwise) to debug this issue. Add your game object and listener 0 to the watch list, and in the 3D view, you should be able to see the attenuation sphere. Make sure the sphere overlaps your listener.
answered Jan 5, 2016 by Benoit S. (Audiokinetic) (16,020 points)
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