커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

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Hi there, I was wondering if you can help me implement footsteps from Wwise into Unity. I am a Game Audio design student and I have a project deadline approaching.

I have followed the official Wwise tutorials from scratch on how to make random containers, nested inside switch containers etc. In Wwise all of the concrete and dirt and gravel footsteps play as they should. So now I've moved on to the integration with Unity. I've followed all the steps and have a functioning wwise integration that I have tested successfully with simple event calls. The trouble I'm having is in getting the FPC to play the various switch containers when I walk into the box colliders. For the box colliders, I have the Sk Switch, with my chosen footstep material, and have ticked 'use other object'.

For the first person controller script. I have deleted the section where it calls for the unity engine to execute the step sounds as instructed in this tutorial:https://www.youtube.com/watch?v=O_ZgQwqOll8 - and again as instructed added this line of code: AkSoundEngine.PostEvent("Footstep", gameObject);

I've moved the first person controller script to the Wwise folder containing among other things the Wwise Switches folder, Events folder, Actor-Mixer Hierarchy etc. I get no build errors on the script and the game plays with no compiler errors. but unfortunately still no footstep sounds are played when I walk into my box collider.

Can you think of something I might have missed?

ps, I'm not an audio programmer.

Thanks a lot for your help.

Patrick

 

pps, I should add, I didn't delete the entire part of the First Person Script relating to footsteps. Only the part mentioned in the video tutorial. Here it is hosted online: http://postimg.org/image/zeyk3g2r5/

I should also add that whilst the game does play, there are 2 warnings relating to Wwise. 'Event ID not found', and 'Failed posting event'

Here is the screenshot: http://postimg.org/image/4m9m4ljaz/

 

Thank You.

General Discussion Patrick Y. (130 포인트) 로 부터

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우수 답변
Hi Patrick

I usually see errors like that when the appropriate sound bank has not been loaded.
Richard Goulet (5.8k 포인트) 로 부터
선택됨 Benoit S. (Audiokinetic) 로 부터
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