社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票
Dear Audiokinetic and everyone!

I was wondering if it was possible to receive information from the Wwise engine (e.g. start of a music segment or the name of the audio file playing) in Unity Scripts ? While I still have to build much of the game code I was wondering if this is possible. I want the game to react to the music and not the other way around. I couldn't find the answer yet while browsing the documentation. Any help or suggestions would be awesometacular! Even if it is some kind of work-around.
分类:General Discussion | 用户: Nick v. (110 分)

Please sign-in or register to answer this question.

...