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0 votes

We're having an issue regarding the replication of AK sounds in UE4. They are positioned properly for the local player but other players hear the sounds from the (0,0,0) world position. I know this is a long shot, but does anyone have any insight on this? I'll add more information if I can get some from our programmers.

Thanks.

in General Discussion by Richard Goulet (5.8k points)
edited by Richard Goulet

2 Answers

0 votes
This may be a long shot but what we do on ours is route some of the sounds through the "has authority", then remote. That is all I know from my own programmers as well. Hopefully this gets your programmers thinking in the right direction though.
by Robert M. (4.6k points)
0 votes
Hi, I have a problem with replication, only the server hears the AkAmbientSound, how do you solve this ?
by Alexandre S. (560 points)
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