Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote
I have listener (AkAudioListener) attached in non-standard way - not to the camera but to the player object. After each new integration the code stubbornly deletes my listener not adding new one. The only way for me to get rid of this annoying behavior was to comment out all code that deals with adding/removing listeners.
in General Discussion by Maciej M. (510 points)

1 Answer

0 votes

Hi,

We had the same problem. The AkWwisePostImportCallback script calls Component.DestroyImmediate(akAudioListeners[0]); on line 245 in case the wwise setting "Attach Listener to Main Camera" is set to false.

The problem is it can delete your own AkListener even if it's not on the one on the main camera... We also temporarily solved this by comming the line out.
Maybe this should be solved in the next version ?
by Anthony D. (260 points)
...