Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hi there everyone, we are using Wwise in Unity, and pretty much happy with it since it gets most of the things easier for us.

In my project, I have a huge scene, and lots of lots of sound caster objects, different camera's etc. and I do call Wwise events frequently, so as you can understand, in the project, I deal with Wwise a lot and have lots of sounds, which Wwise handles.

My question is, let's say that I need to add an audio to the project, but I'm unable to do it so using Wwise. (Since I'm not the audio developer and can't wait for soundbank to get updated by developer). When I add the Unity's default audio listener, and also keep the AkListener on the camera, I'm able to hear both Wwise driven events and Unity's own audios. But what I fear is, using Unity's own Audio Listener and a simple ogg files to add extra sounds without using Wwise events, will it cause problems about memory management or how Wwise handles the sounds? Inside the editor, there is no problem for the 1 sound file I added, but I don't want to end up with sound errors on the Editor or on the Build after I add more, that's why I'm asking.

Thanks, have a nice day.
in General Discussion by Inan E. (100 points)

Please sign-in or register to answer this question.

...