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0 投票
When running build script supplied by Wwise for Unity, AkExampleAppBuilderBase.cs   it always copies the source banks from the /Windows folder, but correctly copies to the Android folder (I'm on a windows PC, building to Android) Unity is set to android build target, and builds and runs on droid .

I have manually hacked the build script to copy from Wwise/GeneratedSoundBanks/Android....     but is there a way to set current source ? or do I have to set manual paths... build from android, build from iOS etc... ?

is this just a bug in the AkExampleAppBuilderBase.cs  script or intention ?

(if it matters, I've installed unity integration for pc (user),mac(user), droid (device) and iOS (device) into our unity project)
分类:General Discussion | 用户: Jon H. (160 分)

1个回答

+1 投票
Hi Jon,

In the Wwise authoring tool, check the top left corner- there is a dropdown list. I've noticed that in recent releases, the default platform is Android.
用户: Richard Goulet (5.8k 分)
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