When running build script supplied by Wwise for Unity, AkExampleAppBuilderBase.cs it always copies the source banks from the /Windows folder, but correctly copies to the Android folder (I'm on a windows PC, building to Android) Unity is set to android build target, and builds and runs on droid .
I have manually hacked the build script to copy from Wwise/GeneratedSoundBanks/Android.... but is there a way to set current source ? or do I have to set manual paths... build from android, build from iOS etc... ?
is this just a bug in the AkExampleAppBuilderBase.cs script or intention ?
(if it matters, I've installed unity integration for pc (user),mac(user), droid (device) and iOS (device) into our unity project)