Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
When running build script supplied by Wwise for Unity, AkExampleAppBuilderBase.cs   it always copies the source banks from the /Windows folder, but correctly copies to the Android folder (I'm on a windows PC, building to Android) Unity is set to android build target, and builds and runs on droid .

I have manually hacked the build script to copy from Wwise/GeneratedSoundBanks/Android....     but is there a way to set current source ? or do I have to set manual paths... build from android, build from iOS etc... ?

is this just a bug in the AkExampleAppBuilderBase.cs  script or intention ?

(if it matters, I've installed unity integration for pc (user),mac(user), droid (device) and iOS (device) into our unity project)
in General Discussion by Jon H. (160 points)

1 Answer

+1 vote
Hi Jon,

In the Wwise authoring tool, check the top left corner- there is a dropdown list. I've noticed that in recent releases, the default platform is Android.
by Richard Goulet (5.8k points)
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