Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
looks like the files are ~300mb   Git has a 100mb file limit size...    Why are these files so big ? surely they are not actually that big included with an iOS build ?  dont they come in parts ?
in General Discussion by Jon H. (160 points)

1 Answer

+2 votes
Unfortunately, this is because of an Apple require which we have no control over. More info can be found in this existing question: https://www.audiokinetic.com/qa/622/why-is-the-wwise-ios-unity-integration-so-big
by Benoit S. (Audiokinetic) (16.0k points)
Thanks for the reply.
Is there any chance of releasing your xcode project(s) for the libs? so users can play around with excluding parts of it, or breaking the lib up into component parts, instead of one large one ?
They already are available, just scroll down to "Unity Integration Source Code" on our downloads page: https://www.audiokinetic.com/download/?id=Unity_2015.1.5

For information on how to build from source, see our documentation here: https://www.audiokinetic.com/library/2015.1.5_5533/?source=Unity&id=pg__building.html
Thanks much.  will give it a try.
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