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what to do when UNity3D iOS deployment lib .a files are too big for git ?

0 votes
looks like the files are ~300mb   Git has a 100mb file limit size...    Why are these files so big ? surely they are not actually that big included with an iOS build ?  dont they come in parts ?
asked Feb 3, 2016 in General Discussion by Jon H. (160 points)

1 Answer

+2 votes
Unfortunately, this is because of an Apple require which we have no control over. More info can be found in this existing question: https://www.audiokinetic.com/qa/622/why-is-the-wwise-ios-unity-integration-so-big
answered Feb 8, 2016 by Benoit S. (Audiokinetic) (16,020 points)
Thanks for the reply.
Is there any chance of releasing your xcode project(s) for the libs? so users can play around with excluding parts of it, or breaking the lib up into component parts, instead of one large one ?
They already are available, just scroll down to "Unity Integration Source Code" on our downloads page: https://www.audiokinetic.com/download/?id=Unity_2015.1.5

For information on how to build from source, see our documentation here: https://www.audiokinetic.com/library/2015.1.5_5533/?source=Unity&id=pg__building.html
Thanks much.  will give it a try.
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