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At runtime, is it possible to modify the delay value for sounds?

0 votes
I've been experimenting with the time stretch plugin to adjust the length of the sounds played for a slow down or speed up effect. It sounds great but if any events use a delay to play a sound (can't remove them at this point), those sequences will get out of sync as the delay is not affected. Is it possible to modify that value at runtime? Something like scaling the amount of time that passes for a particular object?

Thanks in advance.
asked Apr 13, 2016 in General Discussion by Garret J. (100 points)
edited Apr 14, 2016 by Garret J.

1 Answer

0 votes
Hi Garret. The "initial delay" of a sound can be linked to an RTPC. Can you map this to the same RTPC that controls your time stretch?
answered Apr 26, 2016 by Richard Goulet (5,700 points)
Thank you for responding!

This would definitely work if the RTPC for controlling "initial delay" was used to scale the original value  instead of offsetting it. Did a bit a research and I wasn't able to find anything.
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