커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

빠르고 정확한 답변을 얻으려면 질문을 올릴 때 다음 팁을 참고하세요.

  • 구체적인 내용을 적어주세요: 무엇을 하려는지, 혹은 어떤 특정 문제에 부딪혔는지 설명하세요.
  • 핵심 정보를 포함하세요: Wwise와 게임 엔진 버전, 운영체제 등 관련 정보를 함께 제공하세요.
  • 시도한 방법들을 알려주세요: 문제 해결을 위해 이미 어떤 단계를 시도해봤는지 설명해주세요.
  • 객관적인 사실에 초점을 맞추세요: 문제의 기술적 사실을 중심으로 설명하세요. 문제에 집중할수록 다른 사람들이 더 빠르게 해결책을 찾을 수 있습니다.

0 투표
Hello,

I opened my unity project this morning and my Wwise Picker Tab stopped working. Same for all Wwise components, though there's still sound when playing the game.

I can't move it around and the tab is empty.

I tried to reset layout, but that didn't changed anything.

Console shows this error every time I click on the picker tab:

NullReferenceException: Object reference not set to an instance of an object
AkWwisePicker.OnGUI () (at Assets/Wwise/Editor/WwiseWindows/AkWwisePicker.cs:56)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

 When I open project I get 4 errors in the console:

iterator == end
UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type)
AkWwiseProjectInfo:GetData() (at Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectInfo.cs:24)
AkWwiseTreeView:GetExpansionStatus(String) (at Assets/Wwise/Editor/WwiseWindows/AkWwiseTreeView.cs:606)
AkWwiseTreeView:SetRootItem(String, WwiseObjectType) (at Assets/Wwise/Editor/WwiseWindows/AkWwiseTreeView.cs:92)
AkWwisePicker:PopulateTreeview() (at Assets/Wwise/Editor/WwiseWindows/AkWwisePicker.cs:92)
AkWwiseTreeView:SaveExpansionStatus() (at Assets/Wwise/Editor/WwiseWindows/AkWwiseTreeView.cs:570)
AkWwisePicker:OnEnable() (at Assets/Wwise/Editor/WwiseWindows/AkWwisePicker.cs:47)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)

 

NullReferenceException: Object reference not set to an instance of an object
AkWwiseTreeView.GetExpansionStatus (System.String in_path) (at Assets/Wwise/Editor/WwiseWindows/AkWwiseTreeView.cs:606)
AkWwiseTreeView.SetRootItem (System.String Header, WwiseObjectType ObjType) (at Assets/Wwise/Editor/WwiseWindows/AkWwiseTreeView.cs:92)
AkWwisePicker.PopulateTreeview () (at Assets/Wwise/Editor/WwiseWindows/AkWwisePicker.cs:92)
AkWwiseTreeView.SaveExpansionStatus () (at Assets/Wwise/Editor/WwiseWindows/AkWwiseTreeView.cs:570)
AkWwisePicker.OnEnable () (at Assets/Wwise/Editor/WwiseWindows/AkWwisePicker.cs:47)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)

iterator == end
UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type)
AkWwiseProjectInfo:GetData() (at Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectInfo.cs:24)
AkWwisePostImportCallback:CheckWwiseGlobalExistance() (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwisePostImportCallback.cs:219)
UnityEditor.EditorApplication:Internal_CallHierarchyWindowHasChanged()

and

NullReferenceException: Object reference not set to an instance of an object
AkWwisePostImportCallback.CheckWwiseGlobalExistance () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwisePostImportCallback.cs:219)
UnityEditor.EditorApplication.Internal_CallHierarchyWindowHasChanged () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorApplicationBindings.gen.cs:251)

 

I re install Unity, doesn't work, I tried uninstalling/resintalling integration package but then all scripts are missing and the installation seems incomplete.

 

Hope someone can help me with this
General Discussion Pierre-Marie B. (100 포인트) 로 부터
수정 Pierre-Marie B. 로 부터

1 답변

0 투표
I just encountered a similar error. I resolved it by deleting and then restoring (from my source control) all the wwise files in my unity Assets folder. Didn't track down exactly what was corrupted. I suspect that my actions forced Unity to reimport the files which cleared out whatever was broken. Just forcing reimport on the Assets/Wwise folder and the WwiseSettings.xml files may be able to solve it.
Devin K. (140 포인트) 로 부터
Thanks for your answer.
I resolved this quite the same way, replacing the all the Wwise files in the Unity Assets folder with a backup.
Though reinstalling wwise intergration after uninstalling/deleting did not work in my case...
...