UE4.11 - using ONE "Set RTPC" node on an actor component, using Event Tick.
Let's say for the sake of argument the name of the parameter is "foo", and I have a bunch of instances of the actor in-game.
In the game parameter watcher, two graphs appear per actor that set "foo" - the first changes and updates perfectly, but the second is set to 0, which seems to override the first. Anyone have any ideas as to what could be causing this?
The actor reference I'm passing to "Set RTPC" is derived by using "get owner", since this logic is contained within a blueprint component designed to be affixed to multiple actor classes.
Detaching the "get owner" output from the "actor" pin on "Set RTPC" makes the parameter global, which does result in 1 application of the "foo" parameter per frame...this would be great if there were only 1 instance of said actor in-game, but there are many and as a result a global parameter isn't feasible.
Any help in this matter would be well appreciated.