Right now, on Application Focus in our standalone Unity builds, we usually get the following errors when suspending and waking the AkSoundEngine:
AkSoundEngine.Suspend = AK_PartialSuccess
AkSoundEngine.WakeupFromSuspend = AK_PartialSuccess
AkSoundEngine.RenderAudio = AK_Success
The game and audio still function as expected (or so I think). Is there a reason why these calls would only be partially successful?