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Why is AkSoundEngine Suspend and WakeupFromSuspend only partially successful?

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Right now, on Application Focus in our standalone Unity builds, we usually get the following errors when suspending and waking the AkSoundEngine:
AkSoundEngine.Suspend = AK_PartialSuccess
AkSoundEngine.WakeupFromSuspend = AK_PartialSuccess 
AkSoundEngine.RenderAudio = AK_Success
The game and audio still function as expected (or so I think). Is there a reason why these calls would only be partially successful?
asked May 9, 2016 in General Discussion by Garret J. (100 points)

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