社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票
Hello,

I'm working on a feature for our game that changes the global playback rate for the entire experience (using unreal's global time dilation feature) and I'd like the audio playback rate to change as well. Is there any way to do that? I'm totally new to WWise so please go easy on me. :-)

Thanks in advance.
分类:General Discussion | 用户: Erin T. (100 分)

1个回答

0 投票
Howdy Erin,

So I have a question when you say play back rate do you mean that you want to objects to play slower/faster depending on the rate which you set? If so are you OK with the pitch bending/slowing? If the answer to the last question is yes, then use an RTPC to take control of the pitch of the sounds. Additionally you would probably want a LPF RTPC as well.

 

-Rob
用户: Robert M. (4.6k 分)
Thanks a lot for the reply! I'll give that a shot.
Hi,

May I check if there is any global way to scale the time? In unreal, if we speed up the whole game with time dilation, ideally we would like the sound to be stretch/compress as well. The pitch changes is not an issue for us.

- Ding
...