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+2 投票
Hi there!

I'm trying to figure out at way to play a looping sound with the music in our game. It's an vault that is opening, and the cogs that are sounding is in the same BPM as the music that are playing.

As our music system is quite big and complex with a lot of transitions going on, It would be a lot easier if it was possible to trigger the music like a "Trigger" but be able to have it loop.

In short, it would be nice to be able to find the BPM of the music when starting the sound loop so that it plays at the same time.

 

Thanks in advance!

Cheers
分类:General Discussion | 用户: Jonas H. (120 分)
修改于 用户:Jonas H.

1个回答

0 投票
It's an age-old problem,

but there's been a very straightforward fix for it since the introduction of music event cue in 2019.1.
用户: Hou Chenzhong (Audiokinetic) (6.0k 分)
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