Hello,
My team and I are working with Unreal Engine 4.11.2 with the Wwise plugin. We have no problem with it while in the editor, but when we package the game some soundbanks are randomly missing. I have tried generating all soundbanks at once, one by one, in different orders but everytime we package the game we're always missing one or two.
The Wwise project path and installation path are populated in the project settings so it's not coming from that. Also there are a few projects in our school that encounters the exact same problem. Are we missing a configuration somewhere? Do we have to change something in the settings?
In my builds I'm getting the following error logs:
Package contains EditorOnly data which is not supported by the current build.
LogLinker:Warning: Can't find localized file for asset '/Game/WwiseAudio/AkEvents/interactions/neons/neon_hover_stop' while loading NULL.
So I tried to copy the WwiseAudio folder where the logs ask for it and it didn't help
Thanks in advance