Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hi!

A couple of years ago we evaluated Wwise for a Unity project, and started building our own integration code on top of the plugin as it was back then. One of the key features we identified and implemented was the ability to create new Wwise events as part of the design and coding workflow inside unity. I just downloaded the new Wwise integration for a newly started project, and can't find this functionality anywhere. Is it not possible to create events from the Unity editor? If not, I would like to know why you decided against this, as it seems to me to be an integral part of the workflow philosophy in Wwise.

Klaus
in General Discussion by Klaus G. (100 points)

Please sign-in or register to answer this question.

...