AudiokineticのコミュニティQ&AはWwiseやStrataのコミュニティ内でユーザ同士が質問・回答をし合うことができるフォーラムです。Audiokineticテクニカルサポートチームからの回答をご希望の場合は、必ず サポートチケットページ をご利用ください。

0 支持

hi
I feel frustated .. I can integrate Wwise, i dont have problem with that.
The real problem is the use, how i can setup switches? how i can setup events?

I found the script's examples and they are very usefull but i dont understand how implemented them.


I hope info cause its very important to me and my career! 

Excuse my bad english.. cheers!

Mario T. (100 ポイント) General Discussion

回答 1

0 支持
Make sure you have installed a Wwise Authoring Tool version compatible with the Unity Integration on your PC.

You'll still need to set up your events and switches usnig Wwise Authoring Tool in your WwiseProject.

Then, integrate them in your Unity project by calling the C#-bindings to the Wwise SDK API in your Unity application scripts. The signatures is similar to the native Wwise SDK API. For example, AK::SoundEngine::PostEvent() will become AkSoundEngine.PostEvent().

See the bundled IngrationDemo unitypackage for an example. Read the documentation section dedicated to the IntegrationDemo. And it would help to read the whole doc, especially the How-To Setup your Unity Project, and Example Unity Scripts sections.

In the future releases, this workflow will be more integrated into the Unity Editor UI.
Beinan L. (Audiokinetic) (1.2k ポイント)
Where I can find the bundled "IngrationDemo unitypackage for an example"?
Martin: You'll find it on our Unity Integration download page (here: https://www.audiokinetic.com/download/?id=Unity_2014.1.2 ), under "Wwise Demo Scene".
...