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Wwise 2016 plug-in for UE 4.12 doesn't work

0 votes

 

 

Just updated Wwise to the recent version 2016.1 (with Wwise Launcher) and UE 4.12. Downloaded Wwise and Wwise plug-in for 4.12 from their site https://www.audiokinetic.com/download/

And it doesn't want to work. Events "simply" don't play. Converted Wwise project to 2016.1 without errors. Generated sound banks without errors. Importing sound banks to Unreal throws one warning which looks quite innocent: LogAkBanks:Warning: Unable to parse JSON SoundBank metadata files. MaxAttenuation information will not be available.

And I get this error while I try to play any event (from Content Browser or in game) LogAkAudio:Error: Codec plug-in not registered: 262145

Any ideas how to fix it?

Do you know which plug-in has this ID?

asked Jun 29, 2016 in General Discussion by Krzysztof J. (130 points)
edited Jun 29, 2016 by Krzysztof J.

1 Answer

+1 vote
 
Best answer
Hello Krzysztof, this looks like an issue we are aware of: Vorbis sounds fail to play in UE4, explaining the error you get.

The workaround would be to change your conversion settings to PCM or ADPCM instead.

This will be fixed in the next version of the plug-in.
answered Jun 30, 2016 by Fabien B. (Audiokinetic) (12,860 points)
selected Jul 5, 2016 by Fabien B. (Audiokinetic)
Thank you, Fabien! It worked :)
Changing to PCM or ADPCM grows too much the size of the produced soundbanks.
Do you have either a release date for the next version of the plugin, or better, a c++ code workaround that can be applied to the plugin's code?

Thanks.
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