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Visual Studio 2013

0 votes


I am using v2013.2.6 b4848.

We are in the process of switching from VS2010 to VS2013. I noticed that Wwise does not ship with VC120 libraries, so I tried something to get the AkSoundEngineDLL solution built with VC120.

  • I created copies of the VC110 folders (and called them Win32_vc120 and x64_vc120).
  • I copied the VC110 project and solution in SDK\samples\SoundEngine\Win32 and renamed them to *vc120*.
  • I managed to build the DLL without much hassle in Win32 and x64.
  • I can use the DLL in my project and everything seems to work fine, although I haven't done much testing yet.

Here are my questions :

  • When do you plan to support VC120 in your releases?
  • Can you foresee any problems with my approach (building in VC120 with VC110 libs)? You might have done some tests yourselves.



asked Mar 18, 2014 in General Discussion by Bruno A. (100 points)

1 Answer

0 votes
Hi, I'm trying to build my game using visual studio 2013 due to the improvements made into c++11 and we can't link against the static libraries because of a mismatch version.

wwise libs were compiled with vc110 and are not compatible with vc120. This is the exact error I'm getting:

Error    199    error LNK2038: mismatch detected for '_MSC_VER': value '1800' doesn't match value '1700' in appenders.obj

If you were able to solve this please tell me how you did it.

answered Mar 26, 2014 by David R. (180 points)