Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
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0 votes
Hi I'm using the Wwise plugin for UE4. 4.12  I have the oculus spatializer in Wwise 2016.1.5775, but it tells me that is no registered. And because of that (I guess is the reason why) there is no 3d audio in my UE4 project. (just normal panning).  I tried copying the code from the oculusspatializer.h to de akaudiodevide.ccp that is in the UE4 plugin. I didn't work. Unless I'm copying it in the wrong place.
in General Discussion by Julian Quiroga (140 points)

1 Answer

0 votes
Hi, I have the same issue. Did you manage to get it working?
by Matas J. (140 points)
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