コミュニティQ&A

Audiokineticのコミュニティ主導のQ&Aフォーラムへようこそ。ここはWwiseとStrataのユーザのみなさまがお互いに協力し合う場です。弊社チームによる直接のサポートをご希望の場合はサポートチケットページをご利用ください。バグを報告するには、Audiokinetic LauncherのBug Reportオプションをご利用ください。(Q&AフォーラムではBug Reportを受け付けておりませんのでご注意ください。専用のBug Reportシステムをご利用いただくことで、バグの報告が適切な担当部門に届き、修正される可能性が高まります。)

最適な回答を迅速に得られるよう、ご質問を投稿される際は以下のヒントをご参考ください。

  • 具体的に示す:何を達成したいのか、またはどんな問題に直面しているのかを具体的に示してください。
  • 重要な詳細情報を含める:Wwiseとゲームエンジンのバージョンやご利用のOSなど詳細情報を記載してください。
  • 試したことを説明する:すでに試してみたトラブルシューティングの手順を教えてください。
  • 事実に焦点を当てる:問題の技術的な事実を記載してください。問題に焦点を当てることで、ほかのユーザのみなさまが解決策を迅速に見つけやすくなります。

0 支持
Hello !

I worked on a Game Jam project as a sound designer where I used Wwise. Afterwards, I got the Unity project from the programmer and wanted to add a couple of Wwise calls to the code that he didn't have time to implement.

When I opened the project, Unity acted as if Wwise wasn't integrated into the project (no Wwise picker, "Can't find AkThreadProperties", etc...).

I tried to reinstall the Wwise plugin but didn't get the Wwise install splashscreen so I deleted the Wwise folder and everything (I think) related to Wwise in the project, I reinstalled the plugin but still... nothing.

I believe some kind of remains of Wwise are still hidden somewhere in my project, so could someone help me to either:
 

- Remove EVERYTHING Wwise-related in the project so I can do a super clean reinstall

- Re-"activate" (?) the already-installed Wwise plugin in the project so I can have the Wwise picker Window and everything-related

 

Thanks!
Wilfried N. (100 ポイント) General Discussion

回答 1

0 支持
Hello,

I had the same problem,
To resolve it, you should copy in your project the folder "assets/wwise" of the developer's project.
Verify that you have this files : Assets\Wwise\Deployment\Plugins\Windows\...
If you have : Assets\Wwise\Deployment\Plugins\Windows_new, that mean than your plugin isn't installed.

If you don't have acces to the developer's project, create a new blank project, import the wwise integration package, install it with the splashscreen. And copy the wwise folder in your GamJam project.

I hope this helps ;)
Martin C. (140 ポイント)
Hey Martin, thanks a lot!

In the end I deleted the whole Library folder and deleted everything related to Wwise in Assets + commented every Wwise calls in my script (which was fine-ish as it was a super small project).

After that, I was able to reinstall Wwise and un-comment my script and it worked!

But thanks anyway for your answer, that seems cleaner and quicker and can be helpful to anyone else with the same issue!

Cheers and thanks again!
...