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+1 投票

Hello,

I'm using Wwise 2015.1.9 with Unity 5.6.3. I set up Wwise with Unity successfully.

I have sound in the Editor and when I build a windows version. However, impossible to get anything when I build for Android. We tested it with several android devices without success.

I do have my soundbanks copied in the streaming assets folder and I used the android - windows unity integration package (v2015.1.9_Android_Windows).

Is there something I am missing ?

Thank you very much,

Adrien.

分类:General Discussion | 用户: Adrien M. (150 分)

2 个回答

0 投票
I am having the same issue.  Is there any fix here?
用户: Kristina W. (490 分)
0 投票

The answer is that "the sound banks are not in the correct folder. They should be in Assets/StreamingAssets/Audio/GeneratedSoundBanks/ followed by a sub-folder with the name of whatever platform you are using." (quote from https://gamedev.stackexchange.com/questions/124782/unity-wwise-no-audio-in-my-game-build)

I got it to work by copying the Android soundbank folder directly into that path.

用户: Kristina W. (490 分)
I think it's not true, you should just make sure to add to wwise whatever valid path you want your files to be, otherwise it will try to get them from the path you're pointing above. I'm currently using playAssetDelivery and I can read files from within assetPacks using Wwise without any issue, and the files do not exist in the streamingAssets.
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