Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote
Even if it's "unofficial", I'd love to know.

I'm currently getting the following error:

"Plugin 'Wwise' failed to load because module 'AkAudio' could not be found. Please ensure the plugin is properly installed, otherwise disable the plugin for this project".

I'm just trying to figure out plugin building and Unreal building for the first time. I managed to package the plugin and I've copied it into the custom build of Unreal but it's not allowing me to launch the Editor.
in General Discussion by Jeremy D. (170 points)

2 Answers

0 votes
Nah man you have to use the 4.12 version with 4.12. It takes a few weeks for them to make the new version for 13
by Robert M. (4.6k points)
It's been a few weeks. :(
+1 vote
 
Best answer
by Noemie P. (Audiokinetic) (12.9k points)
selected by Noemie P. (Audiokinetic)
Wow. That's awesome. I'd like a Pony and world peace too.

(In all seriousness though, Thanks. :) I and my audio designers will be happy.)
You're welcome :) By the way, in theory you should have been able to rebuild the plugin using 4.13 (with 2016.1.2 SDK as a temporary workaround before the official release) if your project contain at least one C++ class. You can check this topic in Unreal Forums for more info on how to rebuild a plugin: https://answers.unrealengine.com/questions/399214/how-to-manually-build-plugins.html
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