Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

Is there a way, perhaps in the PostEvent() callback, to determine which specific sound object in a random container just got selected to be played (by posting that event)?

What I'm trying to do: I have randomized (shuffled) containers that each have a multitude of VO variants for the same scenario (e.g. "Reloading!", "I'm Reloading!", "I need to reload!" etc. for a character that is reloading their weapon). It's preferable to use only a single event and just allow WWise's nifty random settings control which exact sound plays, but I need to know which specific variant was chosen by the random container so that I can select the facial animation (lip-flap) that matches with the exact VO.

Is this possible?

 

Thanks!

in General Discussion by Robert D. (100 points)

1 Answer

0 votes
Hi Robert,

If you select the option "Insert filename marker" in the Conversion settings, you can receive a callback telling you which sound has been chosen by the random container. This option is used for both lipsync and captions.

Hope this helps,

Simon
by Simon A. (Audiokinetic) (3.6k points)
Hello Robert,
Can you specify how can i get the filename by which callback?
I tried to use postEvent function, i can only get callback if i use AkCallbackType.AK_EndOfEvent. But i can't get callback for AkCallbackType.AK_MusicPlayStarted. That means i can't know which sound is playing
I know this is an old thread, but for anyone else looking for an answer: Go into AkCallback.h, you can see the Callback type: AK_Marker. Use that one. Also make sure that you call PostEvent with AK_Marker as one of your callback flags. the 'label' variable will have the name of the wave/line that was selected.
...