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0 votes
Hello,

 I've been trying to package a UE4.13.1 project with the Wwise v2016.1.3 integration (Build 5878) installed as an engine plugin, and sadly the process always ends in errors. Now the same project build just fine when de-activating the Wwise plugin. I tried to dig a little deeper and took a look at the build log to get more info. In short, the issue can be attributed to this:

     LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Epic Games\4.13\Engine\Plugins\Wwise\Binaries\Win64\UE4-AkAudio.lib'

I tried all of the options I could think of without success. I installed the integration as an Installed Plugin, following the steps provided here https://www.audiokinetic.com/library/edge/?source=UE4&id=installation.html, I did both installation methods with the engine's source obtained though GitHub and the version downloaded from the Epic Games Launcher.

Thanks in advance,

Daniel

 

Log:

Creating makefile for CharacterSyste (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 3 actions (4 in parallel)
PCH.UELinkerFixupsName.h.cpp
UELinkerFixups.cpp
[3/3] Link CharacterSyste.exe
LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Epic Games\4.13\Engine\Plugins\Wwise\Binaries\Win64\UE4-AkAudio.lib'
ERROR: UBT ERROR: Failed to produce item: C:\Users\Daniel\Desktop\Current Project\AudioGyms\SidescrollCharacter\CharacterSyste\Binaries\Win64\CharacterSyste.exe
Total build time: 6.01 seconds
in General Discussion by Daniel R. (170 points)
Having a similar problem.

Log:

UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Epic Games\4.13\Engine\Plugins\Wwise\Binaries\Win64\UE4-AkAudio-Win64-Shipping.lib

I've never scene this before.

1 Answer

0 votes
 
Best answer

Hey! I managed to make it work on my system. However, I didn't find the cause of the problem. Here's what I did:

Deleted C:\Program Files\Epic Games\4.13
Re-installed UE 4.13
Installed the Wwise Integration Plugin as an ''
installed plug-in'' (not engine)
Opened the UE project that has the integration and activated the plugin, routed it to the Wwise Session
Rebuilt my UE4 project through Visual Studio 15 Community

Cheers,

by Daniel R. (170 points)
selected by Daniel R.
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