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how to remove objects from colliding with akambiant?

0 votes
Edit, it seems the pickers tools are used for minimalistic things, for everything else, you have to rely on code...


I have a simple setup: an Fps and a forest. In the forest there are... trees. in the forest, there is also a sound source (akambient)  triggered by a large zone ccollider.

When i launch the scene, the trees are immediately colliding with the audio source, launching about 100 instances of akambient ....

I don't want to remove the collider trees as i don't want my character pass thru. So what can i do? If a collider is triggered by landscapes objects with colliders (like trees) and i have to do a script to avoid it, the whole purpose of the akambient wwise picker is useless....
asked Oct 18, 2016 in General Discussion by olivier h. (290 points)
reshown Oct 20, 2016 by olivier h.

1 Answer

0 votes
I'm not an expert in Unity, but I had a similar situation in UE. I'll try to answer since nobody has yet.

It looks like Unity has something called Collision Layers. You can have a GameObject collide only with GameObjects in a specific layer. Documentation here: https://docs.unity3d.com/Manual/LayerBasedCollision.html

Like I said, I'm not an expert in Unity, so I probably won't be able to help if you have a followup question.
answered Oct 31, 2016 by Ian S. (1,900 points)