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Divide-By-Zero Crash

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Recently been hitting a crash under significant load where some in-world object or objects start blowing out and get super distorted.  It can go on for quite a while and usually ends in the following crash.  Here's the bottom of the stack.  Has anyone else hit a similar bug?  Recommendations for how to debug?

EXCEPTION_INT_DIVIDE_BY_ZERO,

Call Stack Trace:
12) Fixed_Native_1Chan() [akresamplersimd.cpp:673]
11) CAkResampler::Execute() [akresampler.cpp:541]
10) CAkVPLPitchNode::ConsumeBuffer() [akvplpitchnode.cpp:179]
9) CAkLEngine::RunVPL() [aklengine_softwarepipeline.cpp:2150]
8) CAkLEngine::GetBuffer() [aklengine_softwarepipeline.cpp:2404]
7) CAkLEngine::SoftwarePerform() [aklengine_softwarepipeline.cpp:2341]
6) CAkLEngine::Perform() [aklengine.cpp:421]
5) CAkAudioMgr::Perform() [akaudiomgr.cpp:486]
4) CAkAudioThread::EventMgrThreadFunc() [akaudiothread.cpp:82]
3) BaseThreadInitThunk() [:0] 2) RtlUserThreadStart() [:0]
1) RtlUserThreadStart() [:0]
 

asked Oct 20, 2016 in General Discussion by Robert G. (100 points)

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