Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote
Hey guys. I´m somewhat of a wwise newbie but my first project is making sound for a VR game with wwise, Unreal Engine and the Auro3d plug-in.

While I´m managing and am constantly learning, I haven't found out how to use the Auro3d plug-in. I know that it´s a mixer plug-in but that´s about all.

Any advice on how to make it work, how to set the room dimensions (if it even works like that) and how to get it working inside the engine with head movement or when looking around would be greatly appreciated.
in General Discussion by Max C. (160 points)

1 Answer

+4 votes
 
Best answer
Hi Max, if you have installed Auro in your wwise authoring, you should be able to find Auro_Headphone_en.pdf and Auro_Panner_en.pdf under C:\Program Files (x86)\Audiokinetic\Wwise 2016.x.x.xxxx\Authoring\Help
by Noemie P. (Audiokinetic) (12.9k points)
selected by Max C.
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