Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote

Hello, 

   I've being trying to integrate Wwise in our unity project. The integration is fairly easy and I got everything work in few hours. 

  However I find the iOS libs ( libAKSoundEngine.a ) is terribly huge. In fact, the release lib is 74 MB. The release lib of MacOS is only 2.5 MB.....

   This  seems just worng because my game package is only about 22M before integrating wwise. Now the release pack is almost 100MB.  I think people will really think twice if is iOS lib really has to be so fat. 

   Is any way we can work around this?

 

Cheers

Wei

in General Discussion by Wei W. (110 points)

1 Answer

–1 vote

Check the following:

  • Open File->Build Settings
  • Select iOS
  • Click Player Settings
  • Expand Other Settings
  • Make sure the Stripping Level is as something else than Disabled
by Mathieu J. (Audiokinetic) (7.1k points)
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