Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
I have followed the instructions in the Auro Panner and Auro Headphone PDF files that are in the Wwise installation folder, but when I test the audio in Unity I get complete silence and no errors. With remote enabled, clicking on Bypass All makes the sound come back. Testing in the wwise editor seems to work. I can see the plugins in the PluginInfo.xml file, so I think the data is generating fine. I've got valid trial licenses.

Has anyone got this to work? If so, are there any tricks?

Is the Auro3D system the best/easiest way to get proper spatialization in a Wwise & Unity based VR project? I'm looking for a quick and easy solution at this stage.
in General Discussion by Jeff van Dyck (110 points)
with the lack of response, does this mean nobody on here uses Auro3D?

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