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0 投票
This may already be being worked on, my team and I just upgraded from 2016.1 to 2016.2 and installed the new UE4 plugin. (via downloading the plugin). Unfortunately it seems that wwise is no longer reading all of our streamed sources. It will say "Error Cannot open file:(WEM #)". I tried making a new project both in wwise and UE4 and it still has this problem. I can easily unstream the media, but that triples our memory usage. I have tried putting the plugin both into the engine as well as the project(using the installation from the Wwise Launcher) niether seem to make a difference.

-Rob
分类:General Discussion | 用户: Robert M. (4.6k 分)

2 个回答

0 投票
Hi Rob, we are aware of the issue, it is tracked with the number WG-31678. We plan on releasing a 2016.2.0 update of the UE4 plugin at the same time as the support for 4.14.
用户: Noemie P. (Audiokinetic) (12.9k 分)
0 投票
Hi Rob, the streaming issue is now fixed, a new integration is available (2016.2.0.5972.301). We also added support for Unreal 4.14.
用户: Noemie P. (Audiokinetic) (12.9k 分)
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