Community Q&A

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0 votes
Sorry, I can't find a way to do this and my teacher wasn't sure how to do it either. I'm just wondering about SFX for now, it's for a school project and my teacher is only using SFX. This is for things like finding a clue, with a paper rustle and a stinger the first time, and just the paper rustle every next time that same clue is looked at. Or having a VO reaction to a sudden sound, triggered by collision in game (or something) the first time it happens but not after it's triggered every time after. I think in FMOD there is an option on audio clips within a sequence to have it play only the first time the sequence plays through. Is there something like that I'm missing?
in General Discussion by Meghan E. (100 points)

1 Answer

0 votes
You could use a switch event for this. Set the default switch value of your switch container to "First" and set up the sequence container inside linked to "First". Then have the event that triggers the sequence container also set the switch from "first" to "second". Inside the "Second" half of the switch container, place a copy of the sound you want to play alone on additional clicks.
by Beatrix Moersch (3.3k points)
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