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The time of the on-board effects (reverb and long-tailed delay) seems to be counted when using Play mode: Continuous with the Delay transition method, but is ignored in trigger-rate, sample accurate, and cross-fade modes. The result of this is that I can't control the length of time between sound files at all. I'm fairly certain this qualifies as a bug, though I am not sure how I would go about drawing attention to it. This is step 1.
Beatrix Moersch (3.3k ポイント) General Discussion

回答 1

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Your effect is most likely currently setup to be applied on the voice level (in the actor mixer hierarchy, on your sequence container or on one of its direct parent), meaning the tail of the effect is part of the source length.
When mixing many sounds into one environment, you should try to put your effect on a bus and route your container into it. All the voices of your container would be mixed into one bus, that would make things work as you expect them to and as a bonus, if the effect was the same for all your sounds in the container, they would be mixed before applying the effect, leaving one effect being processed instead of multiple at one time, saving some Reverberation CPU and memory.
Alexandre L. (Audiokinetic) (1.5k ポイント)
This is my current fix, but not my intended design. In this case I want the effects on the voice level because I'm using them as asset-specific sound design (reusing existing assets in new ways). The fact that this is not possible limits the sound design capabilities (and therefore asset flexibility) of Wwise.
I'm running into the same issue as Beatrix, I'd like to use the reverb/delay as a 3D creative effect on a character's voice, so on voice level and not on bus level (which would make the effects 2D).
Being forced to use these effects on bus level (otherwise e.g. a Sequence Container won't work as intended, as it will always wait for the reverb tail to end before the next sequence is triggered) limits creative options.

I agree with Beatrix here that this limits sound design capabilities of Wwise.

As a possible solution, I'd love to see a checkbox whether the tail of an effect will be processed as part of the source length or not. This would solve the issue by simply handing the choice to the user instead of automatically assuming it should always be added the the source length.
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