Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

UE4 4.14 Wwise Integration works in editor but not in packaged build (Windows)

0 votes
I have a very simple setup, just one event in wwise that plays a sound effect.

Works perfectly in the editor, but when I package the UE4 game there is no sound that plays.

I'm building the integration as an Engine plugin and calling events from C++.

I tried building Win32 and Win64, neither is causing any error, but like I said there's no sound being played.
asked Dec 20, 2016 in General Discussion by Travis F. (150 points)

1 Answer

0 votes
Have you tried adding in the plugin to the build.cs?
answered Dec 29, 2016 by Robert M. (4,630 points)