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UE4 4.14 Wwise Integration works in editor but not in packaged build (Windows)

0 votes
I have a very simple setup, just one event in wwise that plays a sound effect.

Works perfectly in the editor, but when I package the UE4 game there is no sound that plays.

I'm building the integration as an Engine plugin and calling events from C++.

I tried building Win32 and Win64, neither is causing any error, but like I said there's no sound being played.
asked Dec 20, 2016 in General Discussion by Travis F. (150 points)

1 Answer

0 votes
Have you tried adding in the plugin to the build.cs?
answered Dec 29, 2016 by Robert M. (4,610 points)
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