社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

+4 投票

The unity editor is being flooded with errors whenever one of my akGameObj's move during gameplay. As seen in the below screenshot, the moving objects have AkGameObj components attached, and should therefore be properly registered with Wwise. The error message begs to differ, stating...

"Wwise: Unknown game object ID. Make sure the game object is registered before using it and do not use it once it was unregistered.(Object: player_aesthetic(Clone) (UnityEngine.GameObject))
UnityEngine.Debug:LogError(Object)
AkInitializer:CopyMonitoringInConsole(ErrorCode, ErrorLevel, UInt32, IntPtr, String) (at Assets/Wwise/Deployment/Components/AkInitializer.cs:279)
AkCallbackManager:PostCallbacks() (at Assets/Wwise/Deployment/API/Handwritten/AkCallbackManager.cs:411)
AkInitializer:LateUpdate() (at Assets/Wwise/Deployment/Components/AkInitializer.cs:248)"

 

What's more, the sound effects (called from a component on the object via PostEvent()) seem to be working, albeit with a substantial, annoying delay. Any help would be appreciated.

I'm using Unity 5.5.0f3 and Wwise Integration 2016.2.1.5995.396, with Wwise version 2016.2.1 (64-bit) (build 5995)

Screen:

分类:General Discussion | 用户: Austin Y. (170 分)
The same here. All localized sounds are collapsed around origin (0, 0, 0) in ma case. Profiler unusable because then log is flooded with error messages.

1个回答

0 投票
 
已采纳
Sorry about that, a bug was introduced in the latest 2016.2.1 build. A fix will be available very soon. Stay tuned.
用户: Benoit S. (Audiokinetic) (16.0k 分)
采纳于 用户:Noemie P. (Audiokinetic)
We are also experiencing issues on Unity 5.5.0f3.

According to my Wwise Settings in Edit > Wwise Settings, we're using Wwise v2016.1.5 build 5910.
According to the Wwise launcher, we're using Wwise v2016.1.1 Build 5823.
I'm not sure if I know how to get the Wwise Integration version number, if that's different.

We're getting the same error spam, and a lot of weird audio positioning issues.

Errors like:
Wwise: Unknown game object ID. Make sure the game object is registered before using it and do not use it once it was unregistered.(Object: vfx_waterfall_large (3) (UnityEngine.GameObject))
UnityEngine.Debug:LogError(Object)
AkInitializer:CopyMonitoringInConsole(ErrorCode, ErrorLevel, UInt32, IntPtr, String) (at Assets/Wwise/Deployment/Components/AkInitializer.cs:279)
AkCallbackManager:PostCallbacks() (at Assets/Wwise/Deployment/API/Handwritten/AkCallbackManager.cs:429)
AkInitializer:LateUpdate() (at Assets/Wwise/Deployment/Components/AkInitializer.cs:248)


And problems like AkEvents triggered near the active AkListener sounding far off to the left and muffled.

Given the different versions we're using of Wwise, might it be possible it's something new introduced in Unity 5.5.0f3?
A fix was released last week. Please update your integration to 2016.2.1.5995.409
Is there any workaround we could use? Upgrading right now would be prohibitively difficult for a number of reasons.

What causes the bug?
Unfortunately not, the bug was deep inside the AkSoundEngine.dll C++ code.
...