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0 投票

Using Wwise 2016.2.1.5995, when having it integrate a blank or existing working Unity 5.5.0p4 project on Windows 10 x64, it hangs on executing Unity and doesn't seem to end. Attempting to close the Wwise launcher gives me an error saying it's still integrating. In Task Manager, I noticed that the Unity Editor and Unity Helper background processes are still running, yet not using any CPU.
 

- Fresh install of Unity & Wwise

- Checked to make sure Run as Administrator on the Unity executable is unchecked.

- Currently logged in as admin user

- No source control / versioning is present (all files can be read and written to)

 

However, opening the project itself, everything seems to work fine with Wwise Picker seeing and generating the soundbanks.

Going back to Wwise Launcher, however, it gives me a red error box "The installation of the Wwise Integration in this project failed and it could not be reverted automatically using the backup project. Please revert to the original project using source control or, if you created one, the backup project." I'm worried that until this is resolved, I may not be able to upgrade Wwise in this project down the road. Perhaps I'm getting a little ahead of myself uisng 5.5.0p4 as opposed to 5.5.0f3.

分类:General Discussion | 用户: Matthew D. (160 分)
Can you look post the logRunSetup.txt located under your Unity project folder?  
Take a look at these posts:
https://www.audiokinetic.com/qa/2918/wwise-launcher-fails-to-integrate-wwise-into-unity-project
http://pastebin.com/h3aXri9h

Machine running this on is also a fresh OS and Unity installation
From the log, we see the following messages:
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found

We would recommend first to install those platforms in Unity, and retry. We have seen other similar stability issues with Unity with specific platform configurations.
The Wwise integrations for Unity? I assumed the Unity integrator installed these.

As far as the Unity install goes, all possible packages are installed. This app can be built and run on Windows x86 and x86_64 (untested on MacOS).
Sorry for the confusion. I was talking about Unity platforms, not Wwise Integration platforms.

We see that you have installed Windows Store (Metro) in Unity:
C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport/UnityEditor.WSA.Extensions.dll

Please delete the following folder and retry:
C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport

Please delete also any other platforms you don't require. There is a known issue in Unity that may be fixed in upcoming Unity releases.
Great! That did the trick.

To solve:
Uninstall Unity.
Reinstall with minimal deployment platform options (without Windows Store)
Redo Wwise integration on a fresh RollABall project.
???
Profit!

(As a side note, doing a build and run, the sounds don't work. They only work in Unity Editor's playmode)

1个回答

0 投票
 
已采纳

Uninstall Unity.
Reinstall with minimal deployment platform options (without Windows Store)
Redo Wwise integration on a fresh project. 

用户: Bernard R. (Audiokinetic) (35.8k 分)
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