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Reading markers from WAV file

+1 vote
I have a custom tool inside Unity that reads a WAV files into which I can manually add markers with labels for various utility in-game (subtitles, audio sync, etc.)
My cues are correctly recognized by Wwise and the callback are sent correctly whenever my wav is played, but the strLabel value attached to them is empty.

For those familiar with the wav file format. I manually added my cue structs to the cue chunk and I manually added my label data to the list chunk (which are correctly linked to the cues id)

Is there any reason my data of my label is being lost?
asked Jan 13, 2017 in General Discussion by Pier-Luc G. (170 points)

1 Answer

0 votes
Anyone have the same issue? Someone from Audiokinetic can contribute on this matter?

As of right now, I still can't associate label data with markers. Label data is completely ignored
answered Jan 31, 2017 by Pier-Luc G. (170 points)
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